Receding objects in perspective.

shelbyhughesillustration:

Have you ever been trying to draw tiles on a wall or on the floor in perspective, but notice that after you’ve drawn them, they don’t look like they’re all the same shape or size? 

Well here’s a tutorial on how to fix that.

Your picture probably looks like this, right?

Well, i’m here to tell you how to fix that…Let’s start out with your basics.

The gray line is the horizon line, and the black dot is your horizon line. These are essential for the first steps of perspective. Without these, your perspective may turn out wonky and just not flattering to the eyes. Right now we’ll work in One point perspective.

Now let’s pretend we’ll be drawing a hallway. Draw a vertical line where the edge of the wall is.

Now, from the tips of the bottom and top of your wall, you’re going to need to draw a line extending all the way to the vanishing point. If you’re working in photoshop you could either use the line tool, or shift+click. If traditional, you’ll need to use a ruler.

Now that we have the wall that’s in perspective, it’s time to draw the rest of the lines. here I’ve drawn the wall facing us that’s closest, the ceiling, the floor line, and the end of the hallway. ASSUMING that you are working in one point perspective, all vertical lines are straight and parallel to each other, and all horizontal lines are straight and parallel to each other. 

Now here I have erased the lines that extended beyond the back wall, and found the center point of the edge of the left wall. From there, you draw an extended line just as before towards your vanishing point.

now make a vertical line where your first “tile” is. 

now this may be a little hard to explain. Now you’re going to draw a line coming from the corner of the wall, through the corner where your line meets the tile you just drew, and all the way to the ground line. 

You see where these two lines meet? you’re going to draw a vertical line to the ceiling from here.

Like so! 

Now rinse and repeat! you should have perfectly even spaced tiles now! And if you have tiles on the ceiling

Just draw horizontal lines connecting to the vertical lines!

Now just erase anyhing you don’t need and…viola! Perfect tiles in perspective!!

I hope this helps!! 😀

ladynorbert:

evelynfreya:

downtheupstairs:

fe7:

badger-in-a-sodastream:

prokopetz:

prokopetz:

Video game concept: one of those “stubbly middle-aged man and precocious tweenage girl” deals, except the girl is the player character and the man is the NPC sidekick.

I’ve been thinking about this all day, and I’ve come to the conclusion that it doesn’t need to be a third-person shooter, like most such games are – it actually needs to be a point-and-click adventure game:

  • The leads are a father/daughter duo.
  • The girl is, of course, the player character; you interact with her father via context-sensitive dialogue trees, and have no direct control over him.
  • Many puzzle solutions involve asking him to perform needed actions; he’s not dumb, but he doesn’t really have a firm grasp of Adventure Game Logic, so he often needs fairly specific instructions.
  • His remarks about the bizarre stuff you keep asking him to do – and the improbable outcomes that result – form the core of the game’s obligatory humorous banter.
  • He’s also the game’s hint system; he’s no good with puzzles, but they keep reminding him of rambling fatherly anecdotes that coincidentally contain useful clues.
  • There should be at least one old school distract-the-NPC puzzle where you’re actually creating a diversion for your dad so that he doesn’t notice you’re about to do something unfathomably dangerous.
  • There’s a running gag where if you stuff something into your inventory that’s too bulky for a twelve-year-old girl to fit on her person, he ends up carrying it; this should result in several “wait, seriously?” moments throughout the course of the game.

DadQuest

i demand there be a new king’s quest and this be it

Consider also: dad jokes

I NEED THIS SOMEBODY DO IT

THIS NEEDS TO BE A THING

did-you-kno:

‘The Writer,’ 1 of 3 surviving automata
from the 18th century, is a programmable
boy that uses quill and ink to write any 40
letters of custom text. This 240-year-old
automaton uses all 6,000 of its parts to
create just enough pressure for fluid,
elegant writing, and is thought by
some to be the first computer. Source